Days Gone Character Concepts - Humans

I did quite a bit of Character Concept design on Days Gone. A lot of time went into figuring out costume and hair. Character Lead Greg Callahan had a big impact on the quality and of the characters in game. I learned a lot from him during the project as our process evolved throughout production. I was impressed by the quantity and variety of human characters created given the size of our team. Art Direction Donald Yatomi, Creative Direction John Garvin.
https://www.artstation.com/dyatomi
https://www.artstation.com/callahan

Addy

Addy

Early rough sketches for Addy

Early rough sketches for Addy

Camp Leader (my favorite cut character)

Camp Leader (my favorite cut character)

Generic Marauder NPCs – the kind of guys who would slit your throat, take your clothes, and probably eat you if they found you in the wilderness.

Generic Marauder NPCs – the kind of guys who would slit your throat, take your clothes, and probably eat you if they found you in the wilderness.

Carlos Concept - Leader of the Rippers

Carlos Concept - Leader of the Rippers

Cal

Cal

Story NPCs

Story NPCs

Play'n dress up - some of the many character costume concepts I did for both generic and unique NPCs in Days Gone.

Play'n dress up - some of the many character costume concepts I did for both generic and unique NPCs in Days Gone.

NPC hair concepts. These were fun to work on.

NPC hair concepts. These were fun to work on.

Some of my female hair concepts.

Some of my female hair concepts.

More of the many hair concepts I did for Days Gone.

More of the many hair concepts I did for Days Gone.

Ripper Facial scarring exploration

Ripper Facial scarring exploration

NPC Armor Sets. Helping the Character and Design teams establish recognizable enemy archetypes

NPC Armor Sets. Helping the Character and Design teams establish recognizable enemy archetypes

Boozer's Shotgun holster concept

Boozer's Shotgun holster concept