Wreck It RalphGame Boss Fight

The idea was a Cybug gets into Game Central Hub (inside the power strip) eating cables and begins feeding off the electricity in the power grid, becoming an enormous boss that threatens all the games and characters in the arcade. Ralph has to tie down all four of the cables while avoiding attacks in order to defeat the boss. The movie hadn't been released yet, so we didn't have a clear understanding of the story which was still being developed. Still I think it was a fun and clever boss fight concept and a cool ending idea for this game. Art Director - Robert Wolfe.
https://www.artstation.com/bobbywolfe

The Devastator. This was the initial inspiration concept for this final boss encounter.

The Devastator. This was the initial inspiration concept for this final boss encounter.

As this was a 3d side scroller, this is a pulled back concept for the player's view of the boss arena.

As this was a 3d side scroller, this is a pulled back concept for the player's view of the boss arena.

This is the framework provided by the Game Designers which I was dressing up.

This is the framework provided by the Game Designers which I was dressing up.

3d view of the boss arena to aid the Environment Artists.

3d view of the boss arena to aid the Environment Artists.

I think I based this off of one of Ryan Lang's concepts that Disney provided.

I think I based this off of one of Ryan Lang's concepts that Disney provided.