Credit goes to the talented Teams at Sony Bend. Art Direction Donald Yatomi, Creative Direction John Garvin.
https://www.artstation.com/dyatomi
Early Concept of Chemult. Donald did a rough black and white sketch and I built a rough model in Maya trying my best to match it. Then I rendered it in Mental Ray and proceeded to paint and photo bash the snot out of it until it was finished.
Paintover of the final shot of our Sawmill level in preparation for the E3 2016 demo.
Paintover of the waterfall seen in the background of our E3 2017 demo.