Days Gone Environment Concepts

Credit goes to the talented Teams at Sony Bend. Art Direction Donald Yatomi, Creative Direction John Garvin.
https://www.artstation.com/dyatomi

Early Concept of Chemult. Donald did a rough black and white sketch and I built a rough model in Maya trying my best to match it. Then I rendered it in Mental Ray and proceeded to paint and photo bash the snot out of it until it was finished.

Early Concept of Chemult. Donald did a rough black and white sketch and I built a rough model in Maya trying my best to match it. Then I rendered it in Mental Ray and proceeded to paint and photo bash the snot out of it until it was finished.

Paintover of the final shot of our Sawmill level in preparation for the E3 2016 demo.

Paintover of the final shot of our Sawmill level in preparation for the E3 2016 demo.

Paintover of the waterfall seen in the background of our E3 2017 demo.

Paintover of the waterfall seen in the background of our E3 2017 demo.

Layout design of the Cloverdale Research Facility

Layout design of the Cloverdale Research Facility